Daggerford and the North

Campaign Session Report #17
Who is Kelthas the Dread?

Game session date: 8 March 2014

Campaign Date: 21 Ches – 2 Tarsakh 1358 DR

Early in the morning of 21 Ches – what should be the first of several days off for the Heroes – the Heroes are summoned to the palace to meet with the Duke. Duke Pwyll has received a letter from Dalravyn at the Way Inn. He says that bandit activity has increased recently and that two local hunters were hired to track the bandits, finding them holed up in Riveore’s Keep, an old ruin at the base of the High Moor, a couple days ride east of The Way Inn. It was believed, based on what the hunters overheard, that bandit leader Jacko the Sly was present at the keep. Dalravyn requested that the Duke send a group to help, specifically asking for the Heroes of Daggerford.

The Heroes buy a few necessary supplies and then they hit the road, riding south for The Way Inn. The first day’s ride was uneventful and they end the day at Liam’s Hold. Word of the bandit raids to the south had already reach the hold and the people of the hamlet were glad to hear the Duke was sending the Heroes south to deal with the issue.

On Ches 22 the Heroes continue south, hearing news of bandits hitting a small caravan somewhere south of Bowshot. By Ches 23 the Heroes are at The Way Inn, meeting with Dalravyn. He introduces them to Emor Bowstride, one of the hunters that found the bandits, as well as Morn Brandywine and Gulph Buckhammer, two locals who volunteered to go along and help out. They supply up and then leave the hamlet headed east, reaching the edge of the forest by nightfall. That night, 3 undead ziburnis wander into camp, resulting in a fight.

The Heroes continue on on Ches 24, riding through the dark, thick forest. They come across an old sinkhole near the trail, but pass it by with a thought to investigate further on the return trip. Eventually, they camp for the night, still in the forest.

On the 25th, the Heroes leave the forest behind as they ride out onto the moors. In the distance, they can see the massive cliff wall that delineates the lower border moors from the High Moor proper. By mid-afternoon they reach the keep. While hidden, they formulate a plan and then fight through a couple dozen human, half-elven, half-orcish, orcish, and hobgoblin bandits, along with numerous war hounds. Once inside, they find a network of tunnels beneath the ancient keep where they manage to capture a bandit. The captive tells them that Jocko is no longer hear, that he left almost a tenday ago after getting a letter from “Kelthas”. The captive tells them that Jocko left Maren One-eye in charge, but unfortunately, the Heroes killed her in one of the skirmishes in the keep. The captive takes them to Maren’s room, which they search for anything useful, then to Jocko’s room, where they find a letter signed by Kelthas the Dread. In the letter, Kelthas informs Jocko that he is needed because the orcs have become unruly. The letter does not stay where Kelthas is located.

After looting the bandit hold thoroughly and recovering a large amount of stolen trade goods, the Heroes camp for the night outside and then ride back for The Way Inn on the morning of the 26th. The day’s ride is uneventful and they camp just inside the forest.

On the 27th, the Heroes ride again, coming once more to the sinkhole. They investigate and can see something shiny at the bottom. As Thorkil is lowered by a rope into the sinkhole, a tatzylwyrm attacks, but is dispatched before it can do much damage. The recover a fair amount of treasure from the bottom of the hole.

The next day the Heroes ride on for The Way Inn, arriving at the hamlet in the late afternoon. They turn over the identifiable trade goods to Dalravyn for redistribution to the owning caravan companies, and then they sell Dalravyn a good amount of foodstuffs recovered from the bandit larders.

On Ches 29, the Heroes push north for home, arriving in Bowshot in the early evening. They meet with Lord Bogdan and inform him of the news, and leave the prisoners with him (since Dalravyn does not have the capability of holding more than 1 prisoner). One of the prisoner’s gives them their first really good description of Jocko, explaining that he is a half-elf, possibly of wood elf heritage, that he has dark hair, tan skin, and a a tattoo of a dragon on one arm and a chimera on the other arm.

The Heroes continue their return journey, reaching Gillian’s Hill on the 30th and then finally returning to Daggerford on Tarsakh 1. They report in and then get some sleep, as they still have to report for regular guard duty the next day.

On Tarsakh 2, as the Heroes are on duty, an earthquake strikes the town of Daggerford, and the Heroes are reminded of something a hobgoblin captive said several months ago – that Daggerford would be shaken to its foundations.


Campaign Session Report #16
Verdigris the Dragon

Game session date: 22 February 2014

Campaign Date: 12 Alturiak – 20 Ches 1358 DR

After spending a month training various skills and abilities, on Alturiak 12 the Heroes decide to travel south to monitor the roads. They rode out of Daggerford and by sunset were in Gillian’s Hill, where they learned of no important news.

On Alturiak 13 they set out again, continuing south. The ride was uneventful and in the later afternoon arrived at Liam’s Hold, where they checked in at the Holdfast Inn. Again, the news was nothing exciting and no recent troubles.

The next day they were up an on the road once again, reaching one of the campsites along the road by nightfall. Elena hunted for fresh meat but only came up with a couple rabbits. She did, however, find a huge, 3-toed footprint, and the supposition was that i might be some type of troll.

On the 15th they check out the footprint again and find a trail. Following the trail, they eventually track down the creature that made it – a massive cave troll – and take the creature down.

The day after the fight with the troll, the Heroes rode overland north towards Gillian’s Hill and arrived at the hamlet in the later afternoon, finding things much as they left them a few days earlier.

On the 17th of Alturiak, the Heroes rode from Gillian’s Hill and headed for Cromm’s Hold, where they found all was in order and construction/repair of the wall on hold for the winter. They stayed at the Hold for the night, then the next day returned to Daggerford and reported in.

The Heroes spent the next few days in personal pursuits and then reported for guard duty on the 21st. The first several days of this rotation were normal and routine. Spring was slowly creeping closer, temps finally climbing back into the normal range (above freezing).

On Alturiak 27, as the Heroes were on the parade ground, they spotted a winged creature diving towards them. Closer inspection showed that it wasn’t actually diving, but falling instead, and it hit the ground nearby – a young copper dragon and atop it was a young wyvern. Landing next to the battling pair was another wyvern. The Heroes – and other guards – pitched in and defeated the wyverns, but the dragon was pretty badly wounded. Even with healing from the cleric, he would need several days to recover from the wyvern poison in his blood.

The dragon introduced himself as Verdigris. He had recently been in Waterdeep visiting The Blackstaff and was attacked by the wyverns in mid-air. Verdigris was extremely grateful for the Heroes help, and formally asked the Duke’s permission to remain in the city for a few days until he was well enough to fly again, which was granted.

For the next few days, the Heroes were assigned duty to guard Verdigris and keep him company. On Alturiak 30, the dragon decided he felt well enough to travel. He pulled small gems from his scales and gave one to each of the Heroes as a thank you, then took to the air and winged his way south. The rest of the day was spent on routine patrol duty.

The Heroes had the next tenday off, and they spent most of it in training. They returned to guard duty on the 11th of Ches, with the first several days passing as routine. Noran celebrated his 25th birthday on the 13 Ches and Elena celebrated her 26th birthday on 14 Ches.

On 18 Ches, as the Heroes are finishing up their shift, Sherlen comes to tell them that the next day they will be on wagon guard duty to Black Helm Tower, to the northeast, as the Duke and the city are sending official paperwork for archiving with the High Heralds. They set out on the 19th (Spring Equinox). Along the way they help some local farmers herd several aurochs and then reach Black Helm Tower in the early evening. The Heroes help haul the crates and barrels inside then are assigned quarters in the guesthouse. The next day they leave the tower and return to Daggerford without incident.


Campaign Session Report #15
Winter Wolves

Game session date: 8 February 2014

Campaign Date: 21 Nightal 1357 – 11 Alturiak 1358 DR

21 Nightal was the first day of a tenday off duty for the Heroes. They spend most of that tenday training and studying and in personal pursuits. During the tenday a heavy amount of snow falls, but by the end of the tenday the snow is over and the bitter cold temps begin to moderate to only mildly cold.

The 1st day of Hammer – the first day of the new year, 1358 DR, the Year of Shadows, finds the Heroes once again on guard duty. This day and the next are spent in routine patrol, but on the 3rd of Hammer, during their lunch, the Heroes are summoned to Commander Sherlen’s office. Reports have come in of very large white wolves attacking and killing livestock nearby to the east, along with the report of a farmer and his two kids being killed as well. Witnesses say the wolves were stark white and as large as ponies. Elena guesses them to be winter wolves. The heroes gather their gear and head out immediately for the farm where the three people were killed, arriving there around sunset. They find the place a bloody shambles, and find large wolf prints in the snow. The Heroes stay at the farmhouse for the night and set out to track the wolves the next morning.

The trail of the wolves leads the Heroes northeast to the edge of the hills. The two sets of tracks are joined by four sets from slightly smaller wolves (Elena believes these to be dire wolves dominated by the winter wolf pair). They track the entire pack to an ancient tomb in the side of a large hill, find the wolves sleeping, and attack them, getting the upper hand. After dispatching the evil wolves, the Heroes set out to explore this long lost tomb, finding, among other things, a glowing fountain of magical water that has no discernible effect on any of them, an altar to the ancient god of the sun, Amaunator, with two large gem stones, a strange pillar covered with runes, a small pile of treasure on an island in an underground stream (which includes a magical, dragon-slaying sword of dwarven make), and several undead.

Satisfied that the wolves are no longer a problem and the undead in the tomb are dispatched, the Heroes set out to return to Daggerford. They again stay at the farmstead overnight and on the 5th of Hammer return to Daggerford to make their report. Thorkil takes the dwarven sword, which he thinks might be the sword of the king of Illefarn, to Dervil, but after careful examination Dervil proclaims the sword to be a very good – and possibly official – copy, maybe given to a son or respected general.

The Heroes spend the rest of the tenday on routine patrol through town and on the walls. When their shift is over on the 10th, they begin a stretch of 41 days off all to themselves. They decided to spend the next 30 days in training.


Campaign Session Report #14
Courier Duty

Game session date: 1 February 2014

Campaign Date: 11Nightal – 20 Nightal 1357 DR

On the 11th of Nightal, the Heroes went to the Duke’s palace to pick up the package for Lord Piergeron of Waterdeep. At that time, they were each given an extra 10 gp for expenses on the trip. Their orders were to take the package straight to Castle Waterdeep and present it to The Blackstaff. They would stay overnight in Waterdeep and head home the day after arriving. Leaving Daggerford, the first day’s ride north was uneventful outside of meeting a small hunting party, and they reached a camp around sunset. That night, there was a fight with some starving wolves.

The 12th of Nightal was uneventful as well and the Heroes reached the Roosting Griffon Inn by late afternoon. The inn was surprisingly busy, with a party of gnome gem merchants from Waterdeep headed for Secomber, a couple gold dwarves from far to the south headed to Waterdeep, a party of merchants from the Waterdeep headed east, and a mysterious black-cloaked man sitting in a dark corner, watching everyone else. The innkeeper, Farrel, tells the Heroes there have been more hobgoblins about lately, as well as more axebeaks.

That night, someone tried to break into the Heroes room, but they could find no guilty party.

The next morning, the 13th, the Heroes gathered for breakfast before departing, finding that the merchants as well as the mysterious man were all up and gone before the Heroes awoke. After breakfast, the Heroes continued north and had a run in with some starving goblin dogs. Elena’s horse, Boots, was killed by animals. Around sunset, they reach Zundbridge where the guards stationed there tell them that a mysterious black-cloaked man passed by a few hours earlier, headed north.

On the 14th, the Heroes leave Zundbridge on their last day of riding before Waterdeep. An hour or so after setting out, as they pass the Rat Hills, they encounter a large group of scavenging kobolds, but quickly out-ride them, reaching Waterdeep around noon. After entering the city, they realize that someone is tailing them, but they can’t identify the tail.

As they arrive at Castle Waterdeep, the Heroes see The Blackstaff on the steps leading up to the main doors, where he is talking to the mysterious black-cloaked man from The Roosting Griffon. They are able to hear the man enough to know that his accent puts him from around the vicinity of Baldur’s Gate. After he takes his leave, the Blackstaff turns to the Heroes and accepts the package from Duke Pwyll on behalf of Lord Piergeron. They inquire about the black-cloaked man and are told that he is Zander Kane of Baldur’s Gate, an agent of the Harpers. The Blackstaff gives each Hero a token that grants them lodging and food at the Yawning Portal for one night then bids them farewell.

Leaving Castle Waterdeep, the Heroes stop at a stable where Elena buys a new horse and names it Scout. They then go on to the Yawning Portal to stay the night. While taking their evening meal, the lift comes up from Undermountain bearing a very morose party of adventurers who clearly lost a member of their party. The whole inn goes quite for several long minutes.

On the 15th, the Heroes have breakfast at the Yawning Portal then set out for the south. Their ride is uneventful, outside of seeing a herd of wild cattle in the distance, and they reach Zundbridge in early afternoon.

The 16th finds the Heroes riding to the Roosting Griffon Inn after an uneventful day. The Griffon is much quieter on the return trip, with only a small party of hunters present. The hunters report killing an axebeak just south of the Griffon the day before.

On the 17th, the Heroes continue their return trip. A few hours after leaving the Griffon they find a dead axebeak being scavenged by crows, and they kill 3 more of the giant predatory birds themselves. They camp for the night, but their camp is disturbed by wandering ghouls, probably escaped from some tomb or ruins nearby.

Finally, the Heroes return to Daggerford on the 18th of Nightal after an uneventful day’s ride. The next two days are spent on uneventful town patrol, and the weather turns bitter cold.


Campaign Session Report #13

Game session date: 25 January 2014

Campaign Date: 18 Uktar – 10 Nightal 1357 DR

Very early in the morning of 18 Uktar, there was a minor fire at Wayfel’s Smithy but it was put out quickly. At sunrise, the four returned from Waterdeep met up with their friend Kratos, who had stayed behind in Daggerford to work on a suit of masterwork agile half-plate, which he finished the day before. The four filled Kratos in on all that had happened to them, and learned that it had been fairly calm and quite in Daggerford while they were gone.

After breakfast, they go visit Derval Ironeater and take him the mithral Thorkil picked up in Waterdeep, and since Thorkil found a mithral chain shirt in Waterdeep he decided to have five daggers (one for each Hero) and a new battle axe made from the mithral brought in. They also handed over a large adamantine battle axe they took from the Zanbosian minotaur and asked Derval to melt it down and turn it into 20 arrowheads and 5 daggers.

The heroes went their own ways to do daily business for the rest of the day, and then met up again for dinner at the Lady Luck. While nearly done with dinner, the door opened and two women and a huge, very ugly man walked in and took a seat across the room from the Heroes. As the newcomers talked quietly with one another, Kratos suggested Lyssa sneak closer to listen to them. While Lyssa was doing that, one of the women left the table and went to the bar and Elena went up to the bar as well and tried to start a conversation. The woman looked at her for a moment, then asked, “Are you Elena Darktreader?” When Elena acknowledged she was, the woman said, “You can cut the head off a hydra, but two will grow back,” and then stabbed Elena.

A huge but quick fight then erupted in the bar, and the big, ugly man turned out to be an ogre with a hat of disguise. The Heroes did manage to take one of the women alive, though unconscious, and hauled her down to the guardhouse and threw her in a cell. On one of the bodies, they found a note that listed them each by name and general description, ordered them eliminated “by any means necessary”, and was signed, “J.” They also find on the captive, in a hidden compartment in her boot heel, two lockpicks and a poison capsule.

Investigation brought them the knowledge that the three attackers entered the town by the main gate and that they were seen coming down the road from the north by a farmer.

That evening, Elena speaks with her father about Waterdeep and other things, and learns that Baroness Priann is now set to marry Sir Frederick. It won’t be as prosperous a union as marrying into the Snome family would have been, but will ensure stability since the folk of Cromm’s Hold know and like the knight.

On the morning of the 19th of Uktar the Heroes return to the guardhouse and learn that the prisoner is dead. In the night, she tricked a guard into entering her cell, then attacked him and she was killed in the process. However, before that happened, Commander Sherlin did learn several things, including that there is a bandit camp in the hills to the northeast of town, they are part of Jocko’s group, and – she suspects, based on some intimations made by the prisoner – that the whole things is orchestrated by the Zhentarim. Sherlin is sure that the attack in the Lady Luck was specifically in retaliation for the defeat of Ssesskar and the Dragon Fang tribe.

The next day was spent relaxing and doing mundane, daily chores and jobs and then on the 21st of Uktar the Heroes were back on guard duty for the first time in 30 days. The day itself was uneventful, but shortly after going to bed that night they were all awakened by commotion. An unoccupied building behind Darfin Longwalker’s house (Elena’s great-uncle) burned to the ground, and investigation revealed that two beggars living in the house died. Thorkil investigates and is able to learn that the fire originated on the outside northeast corner of the building and he even finds residual magic aura of the evocation school.

On the 22nd, the Heroes go back to Wayfel’s Smithy and talk to the smith about his fire. He originally thought it was an accident caused by the forge, but now isn’t so sure. They then talk to Sherlin and switch to night shift for the remainder of their rotation in order to look for the arsonist.

The next several nights pass uneventfully for them, with no new leads, but on the night of the 26th, while they are on patrol near the River Gate, Thorkil smells smoke. By the time they get to the fire on the north side of town, they find the Guildmaster’s Hall nearly fully engulfed in flames. They work with others to get the fire out, and prevent it from spreading, but the Hall itself is nearly completely destroyed. After the fire is out, Thorkil looks around the outside and finds the residual aura of evocation magic on the southeast corner of the building.

While he is doing that, Elena overhears several of the guild masters talking and they mention that they blame Kelvin Delimbyr IV, scion of the Delimbyr family and current proprietor of the River Shining Tavern – where the guild masters used to meet until the Hall was built two years ago. But one of them mentions that soon after the Hall was built Kelvin was overheard saying, “Someone should burn it to the ground.”

With their shift over, the Heroes retire for the day and when they awake on the 27th for their next shift, Commander Sherlin informs them that she checked into things during the day and Kelvin Delimbyr was not in town at all the previous day and has an airtight alibi. The Heroes will continue their investigation during the night.

That night, while on patrol They spot a flash of light down the street and run to investigate, finding the shipyards just starting to burn. Thorkil works to put out the fire as Lyssa and Kratos chase after a mysterious figure that ran down an alley. They catch up with the figure and find a 10-year-old human boy. They get the fire out before it does serious damage and take the kid to the guardhouse, and his parents are summoned. It turned out that the kid had found a wand of burning hands on a dead body in a field and had somehow figured out how to use it, and had become fascinated with fire.

After a private meeting between Commander Sherlin, Lord Llewellyn, Delfin Yellowknife, and the kid’s father, it was decided that the kid would be sent to Waterdeep to the Mage’s Guild to study and learn to control his magical talents, and that the father’s farm will pay a hefty annual tax over the next decade to pay for the damages.

The last two days of this guard rotation are uneventful, and on the Feast of the Moon, the Heroes and the town spend the day in quiet reflection of those who died during the last year.

The next tenday is spent with each hero working on personal matters, mundane duties and in study. In the afternoon of the 10th, the Heroes are called to Commander Sherlin’s office and she tells them that when their new rotation starts the next day they are to report directly to Lord Llewellyn at the palace as they are being sent to Waterdeep with a diplomatic pouch from the Duke to Lord Piergeron.


Campaign Session Report #12.5
Waterdeep, Part 3 - Finishing Undermountain

Game session date: 24 January 2014

Campaign Date: 3 Uktar – 17 Uktar 1357 DR

Leaving the trapped room behind, the Heroes continued north to a long, wide east-west hallway filled with statues. Before they could examine the statues, there was a loud roar and several screams from a door to the east, and underneath the noise Elena could hear someone shout, “Run! It’s got us!”

They moved to the door hurriedly, and after Noran pronounced it free of traps, Thorkil flung it open. Inside, they saw a huge room, near the center of which was a chimera munching on a dead body, with four other bodies strewn about. The chimera saw the Heroes and charged. It was a vicious fight, but the Heroes prevailed and then examined the five dead bodies, finding on some of them tattoos of the symbol of Zanbos.

There were three sets of double doors in the east wall of the chimera room (the northernmost of which were open) and one set in the south. They investigated the south door first and when Elena moved ahead without having Noran check for traps, she triggered a trap and fell into a 30 feet deep pit. The party used ropes to help her climb out, and beyond the pit was a room with numerous glowing rocks in the walls and floor. On each glowing rock was etched a name, and as they looked around, Elena found her name on one them. There was nothing else in the room.

They left the glowing room and moved back through the chimera room and out the open doorway. To the northeast, Elena heard voices and up a short flight of stairs she saw torchlight. Sneaking up, she saw five people inside, hastily throwing items into a chest. When one them said, “If Dandobar hadn’t gotten himself caught, we wouldn’t have to do this,” she knew she’d found the cultists of Zanbos. She signaled the others and they leaped to attack. Immediately, one of the cultists threw a lever and opened a gate, allowing a minotaur out to join the fight.

It was an extremely vicious fight, with Elena dropping unconscious and being saved by Lyssa and a potion of healing, but eventually the Heroes triumphed and defeated the cultists and their minotaur. They gathered the items from the chest and also the dead body of the head of the cult and headed back to the surface, taking the body and items to the Blackstaff, who thanked them and rewarded them with 50 Waterdhavian harbor moons (worth 50 gp each in Waterdeep or 2 gp each outside the city).

The Heroes then spent the next 10 days doing nothing but relaxing at the Pampered Traveler and nearby taverns, playhouses, and festhalls. They left Waterdeep on the morning of the 14th of Uktar and had an uneventful journey back to Daggerford, arriving late on the 17th.


Campaign Session Report #12
Waterdeep, Part 3

Game session date: 18 January 2014

Campaign Date: 30 Marpenoth – 3 Uktar 1357 DR

At the Yawning Portal, the Heroes listened to the conversations and watched others. They asked around among the patrols present about Undermountain and hear a few things, including that the Lords of Waterdeep pay for the destruction of evil temples/shrines that exist withing Undermountain and that at least part of the massive dungeon was originally built by dwarves of Clan Melarkyn. They also hear that slavers are rumored to haunt the upper levels, that there are temples of many faiths that are at war with each other, that monsters of all kinds exists and that there are some dead magic zones and some types of magic just don’t work at all anywhere in the dungeon. They decide to buy a few things before they return and enter Undermountain later.

The next couple of days are spent in relaxation and buying a few items from the market or shops they think they might need for Undermountain.

On the morning of Uktar 3rd, while they are eating breakfast, a member of the City Watch arrived looking for them, with a summons to Piergeron’s Palace. Arriving at the Palace, they are met by the Blackstaff, who is aware of their intentions to enter Undermountain. He asks them to look into whether there is a cult of Zanbos operating in the dungeon and offers to let them leave their horses at the Palace Stables.

The Heroes then head to the Yawning Portal, pay their gold coin each, and are lowered via the lift down to the first level of Undermountain. The bottom of the well is very well traveled, and the walls are covered with broken and battered shields – Elena sees one of them has the words, “Crevasse by the stone shaped like Cormyr” etched into it, but no one knows what that means.

They see a few other things written on shields or stones, including:

  • “Beware the She-wolf and her night hounds – they killed Sarth!”
  • “Durambar Ironshanks was here and killed more orcs than he could count!” (underneath it was written, in a different hand, “That means 11!”)
  • “Tymora remember me!”
  • “When you hear screaming, go the other way.” (underneath it was written, in a different hand, “Coward!”)

Proceeding cautiously down the corridors, they found a secret door. On the other side, an armored construct that Thorkil identified as a helmed horror approached them, but rather than attack, it presented them with a ring, which Thorkil took and, after studying it, was able to determine it was a minor artifact that would function only within Undermountain, but which gave the wearer some good powers while in the dungeon. In this same room they found an old brass key.

Further down, they came to a room with numerous pillars and a single statue of a woman. When they left the room, the statue animated and attacked them, and after a few moments of panic, they were able to slip away from it. Thorkil identified it as another type of construct known as a caryatid column.

They came to another room and found three orcs taking a break, eating some cold roast rabbit, and playing dice. A quick fight ensued and the Heroes were victorious.

Moving on, they eventually came to a massive room with three huge statues of ancient elven and human heroes. There was a plain-looking staff lying on the floor and when Thorkil touched the staff, it screamed and a hobgoblin ran out of a tunnel and attacked. It wasn’t a long fight, and the hobgoblin was the only one.

Continuing in a generally northerly movement, the Heroes found themselves in a heavily trapped room, though the traps looked to have been set off long ago and never reset. There were blades and spikes jutting from ceiling, floor and walls of the room. At the south end of the room was a small closet and mostly looted chest.


Campaign Session Report #11
Waterdeep, Part 2

Game session date: 10 January 2014

Campaign Date: 28 Marpenoth – 30 Marpenoth 1357 DR

The Heroes arose the morning of the 28th of Marpenoth and had breakfast at their inn before heading to the market. Along the way, Thorkil presented Elena with a gift, an everburning torch he had made for her the night before. They wandered the market for a while, then visited a few shops, ending up at a place called Xondarul’s Magic Emporium, where both Lyssa and Noran purchased magic items.

While out and about, they overhear some folks talking about the Masked Rogue striking yet again in Cat’s Alley. While Thorkil heads up to his room to meditate for a bit, Elena, Lyssa, and Noran wandered through Cat’s Alley, scoping it out. After that, they went exploring down by the docks.

Thorkil meditates for a while, then dresses in his finest robes and heads back to the Mage’s Guild where he presents himself for membership. After demonstrating his capabilities to the members, Thorkil was voted in as a member and presented with a cloak pin to show his membership.

That night, the Heroes decided to head to Cat’s Alley again to see if they could track down the Masked Rogue, using Lyssa as bait. They eventually found him and jumped him, and the rogue died trying to fight his way out. Before the guards arrived, the heroes unmasked him and found him to be Lord Dandobar Snome, recently betrothed to Baroness Priann of Cromm’s Hold in a match arranged by Duke Pwyll. They also found on him a tattoo of the vile god Zanbos.

The next day Thorkil wrote an encoded message to Duke Pwyll and, after impressing those at Castle Waterdeep with it’s importance, had it sent by griffon rider to Daggerford. In the letter, Thorkil explained everything about Snome.

While he was gone, Elena visited the League of Skinners and Tanners, the Adventurers’ Guild, and the Fellowship of Bowyers and Fletchers, and decided to join the Fellowship. Unlike Thorkil and the mages, Elena did not have to prove her skill or be voted in – she simply paid her joining fee and then opted to pay a year’s worth of dues up front. She received a cloak pin as a badge of membership and purchased a set of masterwork quality tools for crafting and repairing bows and arrows.

The rest of the day was spent by all in relaxation.

On the 30th of Marpenoth, the Heroes went down to the Yawning Portal to see about Undermountain.


Campaign Session Report #10
Waterdeep, Part 1

Game session date: 3 January 2014

Campaign Date: 25 Marpenoth – 27 Marpenoth 1357 DR

On the first morning in Waterdeep, the Heroes had breakfast together at the Pampered Traveler, but then Thorkil went out to drop off Derval’s order and then visited The Plinth and prayed at the shrine of Moradin inside the Temple of All Faiths. While he was out, Elena, Lyssa, and Noran explored the massive Waterdeep marketplace. Eventually, they met back up with Thorkil while still in the marketplace and while wandering around and perusing the goods, they overheard that the Zun family of nobles was looking for some help in clearing undead from their family crypts. The Heroes decided to approach the family and offer to help.

They arrived at the Zun family villa and were seen by Olsztel Zun, heir to the family fortune. He explained that the day before, some of the family servants had gone to the City of the Dead to do monthly maintenance on the crypt. They heard noise coming from inside and, assuming it to be looters, opened the door to the crypt. Instead of looters, they saw two dead things scrambling up the stairs and smelled a horrible wet stench of death. The servants slammed the door and ran all the way back to the villa. The Heroes agreed to investigate and dispatch the undead and negotiated a preliminary price for their services. They were to meet the servant Joseph at one of the gates the next morning and Joseph would lead them to the crypt.

After leaving the Zun estate, the Heroes went across the city to the Tower of Luck – the Temple of Tymora – and procured some holy water and healing potions, just in case. They then returned to the Pampered Traveler and spent the evening relaxing before the next day’s adventure.

On Marpenoth 26 the Heroes had breakfast then set out for the City of the Dead. They met old Joseph at the gate and he lead them to the crypt and gave them a key to the door, then retreated a safe distance to wait. The Heroes opened the crypt and the smell of wet death wafted out to greet them. Moments after entering the crypt, two ghouls came scrambling up the stairs from the tomb and attacked, followed by two more shortly thereafter. While dealing with these ghouls, Thorkil recognized the sound of spellcasting in the tomb below and eventually the caster revealed himself to be a ghast sorcerer. The fight was short but vicious, with both Thorkil and Elena being struck by the ghouls diseased claws and Elena being overcome by the ghast’s stench. After the fight, the Heroes cleared the tomb and secured it, finding that the undead had come through a tunnel in one corner where the wall had collapsed. Thorkil investigated the tunnel and found that it lead to the city’s sewers. The Heroes blocked up the tunnel as best as they could, then headed for the Zun villa to discuss the matter with Olsztel and claim their pay. Because they had to deal with a spellcaster that was not expected, the Heroes asked for a little more and it was paid with no argument. After being paid, the Heroes again went to the Tower of Luck to have themselves checked for disease and cured if necessary.

After the temple they headed back to the Pampered Traveler for lunch. Thorkil ate and then put on his new robes and went to the Tower of the Order, the headquarters of the Watchful Order of Magists and Protectors, where he intended to join. After Thorkil left, Lyssa and Noran headed out to explore the city while Elena intended to stay at the inn and relax. After everyone else was gone, Elena overheard some other people at the inn talking about a Red Wizard over at the Asp’s Strike asking about “heroes from Daggerford”. In a near panic, and only knowing where Thorkil went, Elena set out to find him. After finding Thorkil and telling him what was going on, the two Heroes then set out looking for their other two companions. They found Noran at Silavene’s gambling hall and he gave them a couple places Lyssa mentioned visiting, and they eventually found her rather indisposed at Mother Tathlorn’s House of Pleasure. Once back at the inn, the four decided the next day they would investigate and try to draw the Red Wizard out.

On the 27th, the Heroes set out for the part of the city where the Red Wizard reportedly was seen. They pass by the Asp’s Strike and examine Aghairon’s Tower, where Thorkil nearly gets in trouble for throwing a rock at the skeleton of the wizard trapped at the tower. They then headed to the Dragon’s Head tavern across the square and had lunch. Upon exiting the tavern, Thorkil was entertaining some street urchins with simple magic when a ball of acid hit in the chest – the Red Wizard has been waiting on them. There was a brief battle in the streets and the Heroes dropped the wizard (unconscious) just as the City Watch arrived and arrested everyone (except Lyssa, who made a stealthy escape).

They spent an hour in jail before being questioned by the Watch Captain, who let them go after corroborating their story. The wizard was being held and charged and would probably be fined and spend time in prison. They were given the wizard’s gear for bringing him down and decided to use his money for an evening on the town – eating dinner at the Singing Sword tavern and then going to Mother Tathlorn’s for an evening of pleasure.


Campaign Session Report #9
Heroes of Daggerford

Game session date: 28 December 2013

Campaign Date: 11 Marpenoth – 24 Marpenoth 1357 DR

On the 11th, the squad spent most of the day in mundane pursuits. Thorkil went to Derval and ordered chain barding for his new horse while Elena went to Oleg and ordered studded leather barding for her horse. Around noon, Elena received a package from her great-grandfather which contained a letter as well as a book – Of the Two Illefarns. That evening, after dinner at the Lady Luck, the squad was informed that they would be honored by Duke Pwyll around noon the next day at the palace and declared Heroes of Daggerford. The squad also discusses whether or not they should approach the Duke about going after the horde the lizardfolk are putting together.

The 12th of Marpenoth was the ceremony, where the squad stood before the Duke and the citizens of Daggerford and were declared Heroes of Daggerford.


After the ceremony, the Heroes told the Duke of their proposal to go after the lizardfolk’s horde. The Duke and his council seemed receptive to the idea, but the Duke declared he would need time to discuss the matter with his council before making a decision.

The rest of the day and much of the evening was spent at the Lady Luck, where the Heroes were treated to numerous free drinks.

On Marpenoth 13th, the Heroes met for lunch at the Lady Luck and Elena told Thorkil about the letter and book from her great-grandfather, and she loaned him the book now that she had finished studying it. After lunch they were summoned to the palace, where the Duke informed the Heroes that their plan had his blessing. Everything from the horde – no matter the size would be turned over to the Duke and after any magic items were identified by Gwydion pen Dafyd – the court wizard – and a value obtained for all coins, gems, and jewelry, one magic item would be claimed in the name of the Duke with all/any others going to the Heroes, and 50% of the value of all coins, gems, and jewelry would given to the Heroes. The Heroes would also be allowed to keep any mundane items found in the horde (excepting gems and jewelry).

Part of the plan would include asking Baroness Priann of Cromm’s Hold to send along some soldiers and also asking Redeye to send some of his lizard warriors. To aid in relations with Redeye, the Duke sent along metal-tipped arrows, metal spearheads, metal daggers, and metal hand axes as a gift for Redeye. (The Heroes would also carry a shipment of crossbow bolts and shortswords for the Baroness that were ready for delivery). Plans were made to leave the next morning.

On the morning of Marpenoth 14, the Heroes left Daggerford, riding for Cromm’s Hold, arriving there around noon. While Thorkil took care of the delivery of the weapons ordered by the Baroness, Elena went to speak with Priann. Priann is very much in favor of the plan and agree to send two soldiers along with the Heroes, plus sending Seamus the hunter as a guide. After business is taken care of and lunch is eaten, the Heroes rode on into the Lizard Marsh, arriving at Red Eye’s camp in the evening. Red Eye is thankful for the items sent by Duke Pwyll, and agrees to send along two of his warriors with the Heroes. They stay the night with the Fox Clan and set off the next morning for the old shipwreck.

On Marpenoth 15th, the Heroes head for the shipwreck – a ship brought inland decades ago by a tidal wave and now buried nearly to the deck in mud. They find it after a few hours and realize the Dragon Fang’s have a village surrounding it. Ssesskar, the Dragon Fang leader, is spotted on the deck of the ship and many guards are all around the village. Attempting to sneak close, the Heroes draw the attention of the guards and a battle ensues. As Kratos charged towards the deck of the ship and Ssesskar, there was a loud roar, and a giant, horned lizardman charged out of the largest hut and towards Kratos. A vicious battle ensued, but Thorkil – using magic and steel – dropped the huge warchief and then took down Ssesskar as well. A few Dragon Fang warriors escaped and almost all of the females and young fled the village, but essentially the power of the Dragon Fang’s was ended and the Heroes recovered the horde they had been putting together in an attempt to entice a dragon to the area – a horde that proved more extensive than they anticipated.

After securing the village and loading the horde onto the pack animals, the Heroes returned to Red Eye’s village, where a celebration ensued. Red Eye presents each of the Heroes with a small ruby-and-leather pendant, indicating they are in his favor and welcome friends of the Fox Clan.

During the evening, Thorkil is able to determine that much of the coins and jewelry of the horde came from the ancient sunken city of Tavaray, which once stood at the mouth of the Delimbyr River.

On Marpenoth 16, the Heroes are up early and headed back home. They arrive at Cromm’s Hold after a few hours and give Priann the news, and bring home Seamus and the surviving soldier. Priann dispatches a rider to take word of the Heroes’ success to Daggerford. After a break for lunch, the Heroes hit the road again, arriving in Daggerford that afternoon, where people line the streets in anticipation. The Heroes ride through the streets with the pack animals laden with treasure, with Thorkil carrying Ssesskar’s head on a spear. They proceed to the palace and turn the treasure over to Lord Llewellyn and Gwydion, then retire for the evening.

Most of Marpenoth 17th is spent resting and recovering after the expedition, and Thorkil begins to study the book loaned to him by Elena. The 18th is also spent primarily in mundane pursuits by everyone, with Kratos finally delving into serious work on his armor.

On the 19th, the Heroes receive a summons to come to the palace the next day.

Marpenoth 20, the Heroes go to the palace and meet with the Duke, Gwydion, Llewellyn, and Kelson. Gwydion claimed Ssesskar’s Elemental Magic Rod (lesser, acid) in the name of the Duke, but all other magic items – including several potions, an ioun stone, and a handy haversack – were given back to the Heroes. A careful accounting of the value of the coins and gems had been taken and the Heroes were rewarded with half of the value – 3,574 gold pieces.

After selling splitting up their reward and selling some items to Derval, the Heroes found themselves with quite a bit of coin. Over dinner, it was decided that they would take a trip to Waterdeep, stopping at Elorfindar’s estate along the way. Kratos announced he would not go with the others, as he needed to stay and work on his armor.

The next day, Marpenoth 21st, Thorkil, Elena, Lyssa, and Noran left Daggerford, riding north for Elorfindar’s estate, arriving there in the late afternoon. They visited with the old elf, delivering to him packages from Elena’s father and from the Duke, and talking about dwarven Illefarn. Elorfindar suggests to them that in Waterdeep they stay at the Pampered Traveller Inn.

On Marpenoth 22, they leave Elorfindar’s estate and ride on north, arriving at the Roosting Griffon in the evening. They visit with Farl and find that nothing overly exciting has been happening lately in the area. They stay the night at the Griffon.

Riding on north on Marpenoth 23, the Heroes arrive at Zundbridge in early evening and stay with the Waterdhavian soldiers at the watchtower, again with no new news of any significance.

On Marpenoth 24, the Heroes continue north, passing the Rat Hills and spooking a few dire rats, then finally arriving at the South Gate of Waterdeep in later afternoon. A guard gives them directions and they arrive at and get checked into the Pampered Traveler, renting two 2-room suites for a tenday.



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