Regional Geography

Regional Geography

The Regions of Faerûn
The regions of Faerûn include:

The Dalelands: Surrounding the edges of the old elven forest, Cormanthor, the Dales are home to both a tough, independent people and many dark secrets of the past.

Cormyr: A rising power under the command of King Azoun IV, Cormyr is an established nation under the rule of law.

Sembia: A kingdom of allied merchant cities on the coast of the Inner Sea, Sembia is a land of opportunity and treachery.

The Moonsea: A small, deep lake, the Moonsea is bordered with independent city-states and their vassals. Great evil lies on the shores of the Moonsea in the form of Mulmaster and the fell Zhentil Keep.

The Vast: Situated on the far side of the Dragon Reach, the Vast is the gateway to the east. The region is centered in its greatest city, Ravens Bluff, and is both friend and challenge to heroes from throughout the Realms.

The Dragon Coast: A wild region of pirates, rogues, and traders, the Dragon Coast includes the Pirate Isles of the Inner Sea. Its most powerful city, however, is shadow-plagued Westgate.

The Western Heartlands: A wild, wide open space of endless plains, haunted moors, and monster-infested hills, the Western Heartlands is still an untamed frontier, waiting for the birth of new kingdoms and leaders.

The Sword Coast: The Sword Coast stretches along the Sea of Swords from Waterdeep south to the river Chionthar at Baldur’s Gate in the south. The Sword Coast gets its name from the white cliffs that rise up sharply for hundreds of miles of the coastline, from Baldur’s Gate to the south and up to the River Dessarin in the north. Officially, the coast line north of Waterdeep up to Icewind Dale is not part of the Sword Coast, though most folk simply use the term Sword Coast for this otherwise unnamed stretch of coast line.

The Sword Coast North: The coastline north of Waterdeep is not officially named on any maps or any geography books, but many people include it as part of the Sword Coast. Others call it “the Sword Coast North” to differentiate it from the official Sword Coast to the south of Waterdeep. The Sword Mountains follow the coastline north for about 150 miles before the mountains curve off to the east away from the sea. The High Road follows a narrow strip of land between the mountains and the Red Cliffs, to the Mere of Dead Men. This stretch of coast runs north from Waterdeep to Luskan.

Waterdeep: The City of Splendors, the greatest city in the North, Waterdeep is a merchant’s dream, a wizard’s marvel, and potentially an adventurer’s worst nightmare. It sits upon one of the great underground complexes of the Realms – Undermountain.

The Island Kingdoms: Diverse and mysterious, the kingdoms of the Trackless Sea include the Moonshaes, elven Evermeet, magical Nimbral, and wondrous Lantan.

The North: The North – often called the Savage Frontier – is defined as the region north of the River Delimbiyr, excluding Waterdeep and reaching to the Spine of the World (the mountains also known as the Wall). This is a region of barbarian tribes and walled cities that challenge the dominance of the goblin races.

Anauroch: Anauroch is the Great Sand Sea, a spreading desert in northern Faerûn. Within its borders, entire ancient nations have been swallowed and lie waiting for any who would brave the desert’s perils.

The Cold Lands: Crouched in the shadow of the Great Glacier, these areas include Thar, Vaasa, Damara, and Sossal. They are under the continual threat of monstrous incursions.

The Unapproachable East: A land of magic and treachery, the Unapproachable East lies hard on the borders of the barbarian Hordelands to their east. The land is dominated by Thay, with its fell Red Wizards, and the various nations that oppose it.

The Old Empires: The eldest living cities and organized nations of the Realms, the Old Empires claim to be the birthplace of the modern world. Under the stagnant control of their soulless god-kings, they remain as they were millennia ago.

The Vilhon Reach: The southern coast of the Sea of Fallen Stars is a land of fallen nations, opulent cities, and ancient woods. It is a land of mercenary companies and petty kingdoms in endless minor wars.

The Empires of the Sands: The southern countries of Amn, Tethyr, and Calimshan are a mixture of the established Realms and the wonders of the South, influenced by both cultures and different from either.

The Shining South: The strange and magical lands of the far South are little more than legends to the natives of the Dales and Waterdeep, but they are legends of power and glory. From the jungles of Chult, to mage-dominated Halruaa, to Luiren, land of the halflings, the South is a diverse and deadly land.

(SOURCEForgotten Realms Campaign Setting / A Grand Tour of the Realms)

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Regional Geography

Daggerford and the North RobertThomson RobertThomson