Skills and Feats

SKILLS AND FEATS

Skills

All characters receive 3 bonus skill points. One of the bonus skill points must be placed in Knowledge (local). The other 2 skill points can be placed either into 2 different Craft skills or into 1 Craft skill and 1 Profession skill.

Feats

All characters begin with a bonus regional feat, depending on their race, selected from the following:

NOTE: These feats have been updated to PFRPG rules

DWARF BONUS FEATS

Foe Hunter [Regional]
Sources: Forgotten Realms Campaign Setting; Player’s Guide to Faerûn
In a land threatened by fierce raiders, you have learned to fight effectively against certain foes. You know their ways and how to beat them.
Prerequisite: Dwarf
Benefit: You gain Favored Enemy: humanoid (orc). This functions like the ranger class feature of the same name, including increasing the bonus from +2 to +4 at 5th level and another +2 every 5 levels thereafter.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

Forgeheart [Regional]
Source: Player’s Guide to Faerûn
Because you are inured to the hellish heat of the forge, you are resistant to blasts of fire that would damage other creatures.
Prerequisite: Dwarf
Benefit: You gain fire resistance 5.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

Mercantile Background [Regional]
Sources: Forgotten Realms Campaign Setting; Player’s Guide to Faerûn
You come from a wealthy family with numerous contacts in the trading costers and craft guilds of Faerûn’s bustling cities. You can get a good deal on almost anything you buy or sell.
Prerequisite: Dwarf
Benefit: When you sell weapons, magic items, or other adventuring goods, you get 75% of the list price instead of 50%. Once per month, you can buy any single item at 75% of the offered price. You also receive an extra 300 gp to spend as you see fit during character creation.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

Metallurgy [Regional]
Source: Races of Faerûn
You are skilled in the art of metallurgy, creating metal alloys both for their appearance and their properties.
Prerequisite: Dwarf
Benefit: You receive a +3 bonus on all Craft (armor, blacksmith, or weapon) checks. If you have 10 or more ranks in one of these Craft skills, the bonus increases to +6 for that skill.

Tireless [Regional]
Source: Player’s Guide to Faerûn
You don’t know the meaning of the word “quit.”
Prerequisite: Dwarf
Benefit: You reduce the effects of exhaustion and fatigue, by one step. You cannot become exhausted. If you are exposed to an effect or condition that would normally make you exhausted (such as the spell waves of exhaustion), you become fatigued instead. If an effect or condition (such as the end of barbarian rage) would normally make you fatigued, that effect is negated.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

ELF BONUS FEATS

Note: half-elves can also choose from this list.

Cosmopolitan (Forgotten Realms) [Regional]
Sources: Forgotten Realms Campaign Setting; Player’s Guide to Faerûn
You’ve been lied to more times than you can count. This history has made you intimately familiar with the deceit, guile, and doublespeak of city folk.
Prerequisite: Elf or half-elf
Benefit: You gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

Education [Regional]
Sources: Forgotten Realms Campaign Setting; Player’s Handbook v.3.5
You hail from a land where the pen is held in higher regard than the sword. In your youth, you received the benefit of formal schooling of some type.
Prerequisite: Elf or half-elf
Benefit: All Knowledge skills are class skills for you. You may also select two Knowledge skills to develop more fully. You get a +2 bonus on all checks you make with those skills. If you have 10 or more ranks in one of the chosen skills, the bonus increases to +4.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

Mind over Body [Regional]
Sources: Forgotten Realms Campaign Setting; Player’s Guide to Faerûn; Expanded Psionics Handbook
Your ability damage heals more rapidly.
Prerequisite: Elf or half-elf, Con 13.
Benefit: You heal ability damage more quickly than normal. You heal a number of ability points per day equal to 1 + your Constitution bonus.
Normal: You heal ability damage at a rate of 1 point per day.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

Smooth Talk [Regional]
Sources: Forgotten Realms Campaign Setting; Player’s Guide to Faerûn
Your people rarely have to draw their weapons to deal with potential adversaries. There are few problems that you can’t talk your way out of.
Prerequisite: Elf or half-elf
Benefit: You take only a -5 penalty if you attempt a Diplomacy check as a full-round action.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.
Normal: A Diplomacy check usually requires at least 1 minute. You can attempt a rushed Diplomacy check as a full-round action, but you take a -10 penalty.

Strong Soul [Regional]
Sources: Forgotten Realms Campaign Setting; Player’s Guide to Faerûn
You possess an innate resistance to fell magic and supernatural attacks. The souls of your people are difficult to separate from their bodies.
Prerequisite: Elf or half-elf
Benefit: You gain a +2 bonus on all Fortitude and Will saves. Against death effects, energy drain, and ability drain attacks, this bonus increases to +4.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

Twin Sword Style [Regional]
Sources: Forgotten Realms Campaign Setting; Player’s Guide to Faerûn
You have mastered a defensive style based on wielding a blade in each hand.
Prerequisite: Elf or half-elf, proficient with martial weapons.
Benefit: When fighting with two blades (dagger, longsword, rapier, scimitar, or short sword, in any combination), you can designate a single melee opponent during your action and receive a +2 circumstance bonus to your Armor Class against attacks from that opponent. This bonus stacks with the bonus from Two Weapon Defense. You can select a new melee opponent as a free action on your next turn. You lose this bonus if you are caught flat-footed or lose your Dexterity bonus to AC for any reason.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

GNOME BONUS FEATS

Artist [Regional]
Sources: Forgotten Realms Campaign Setting; Player’s Guide to Faerûn
Your people are renowned for their skill at story and song.
Prerequisite: Gnome
Benefit: You gain a +2 bonus on all Perform checks and on checks with one Craft skill that involves art, such as calligraphy, painting, sculpture, or weaving. If you have 10 or more ranks in one of the skills, the bonus increases to +4. In addition, if you have the bardic music ability, you may use it three additional rounds per day.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.
Normal: A bard can use her bardic performance ability for a number of rounds per day equal to 4 + her Charisma modifier.

Discipline [Regional]
Sources: Forgotten Realms Campaign Setting; Player’s Guide to Faerûn
Your people are admired for their single-minded determination and clarity of purpose. You are difficult to distract by spell, or blow.
Prerequisite: Gnome
Benefit: You gain a +2 bonus on Will saves and a +2 bonus on concentration checks.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

Strong Soul [Regional]
Sources: Forgotten Realms Campaign Setting; Player’s Guide to Faerûn
You possess an innate resistance to fell magic and supernatural attacks. The souls of your people are difficult to separate from their bodies.
Prerequisite: Gnome
Benefit: You gain a +2 bonus on all Fortitude and Will saves. Against death effects, energy drain, and ability drain attacks, this bonus increases to +4.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

HALF-ELF BONUS FEATS

Half-elves choose their bonus feat from either the Elf list or Human list.

HALF-ORC BONUS FEATS

Half-orcs may also choose their bonus feat from the Human list.

Resist Poison [Regional]
Sources: Forgotten Realms Campaign Setting; Player’s Guide to Faerûn
Your people have become inured to many deadly substances through controlled exposure or the simple hostility of your home environment. You can shrug off poisons that would kill someone else.
Prerequisite: Half-orc
Benefit: You get a +4 bonus on Fortitude saving throws against poison.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

Swift and Silent [Regional]
Source: Player’s Guide to Faerûn
The shadows are your friends, and your footfalls are whispers of death.
Prerequisite: Half-orc
Benefit: You can move up to your normal speed while using the Stealth skill at no penalty.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.
Normal: A character who moves faster than one-half her normal speed takes a -5 penalty on Stealth checks.

HALFLING BONUS FEATS

Fearless [Regional]
Source: Player’s Guide to Faerûn
You are a stranger to fear. Nothing can shake your courage.
Prerequisite: Halfling
Benefit: You are immune to fear effects, magical or otherwise.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

Luck of Heroes [Regional]
Sources: Forgotten Realms Campaign Setting; Player’s Guide to Faerûn
Your land is known for producing heroes. Through pluck, determination, and resilience, you survive when no one expects you to come through.
Prerequisite: Halfling
Benefit: You receive a +1 luck bonus on all saving throws and a +1 luck bonus to Armor Class.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

Nobody’s Fool [Regional]
Source: Races of Faerûn
You have an uncommon streak of skepticism and common sense, and have a knack for discerning falsehood from truth.
Prerequisite: Halfling, Wis 13
Benefit: You gain a +2 bonus on all Sense Motive checks and Diplomacy checks. If you have 10 or more ranks in either skill, the bonus increases to +4.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

HUMAN BONUS FEATS

Note: half-elves and half-orcs can also choose from this list.

Axethrower [Regional]
Source: Player’s Guide to Faerûn
You have learned how to hurl heavy weapons to deadly effect.
Prerequisite: Human, Half-elf, or Half-orc
Benefit: When you make a ranged attack with a thrown weapon (axe, spear, javelin, or the like), you add your Strength bonus instead of your Dexterity bonus to the attack roll.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.
Normal: A character attacking with a ranged weapon adds his Dexterity bonus to the attack roll.

Cosmopolitan (Forgotten Realms) [Regional]
Sources: Forgotten Realms Campaign Setting; Player’s Guide to Faerûn
You’ve been lied to more times than you can count. This history has made you intimately familiar with the deceit, guile, and doublespeak of city folk.
Prerequisite: Human, Half-elf, or Half-orc
Benefit: You gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

Foe Hunter [Regional]
Sources: Forgotten Realms Campaign Setting; Player’s Guide to Faerûn
In a land threatened by fierce raiders, you have learned to fight effectively against certain foes. You know their ways and how to beat them.
Prerequisite: Human, Half-elf, or Half-orc
Benefit: You gain Favored Enemy: humanoid (orc). This functions like the ranger class feature of the same name, including increasing the bonus from +2 to +4 at 5th level and another +2 every 5 levels thereafter.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

Jotunbrud [Regional]
Source: Races of Faerûn
The blood of the giants who ruled the mountain-spanning empire of Ostoria in ages past runs in your veins and you possess a truly impressive stature.
Prerequisite: Illuskan human, or half-elf or half-orc of Illuskan human descent
Benefit: You are treated as Large for purposes of determining your CMB and CMD, and for determining whether or not a creature’s special attack can affect you (such as trample or swallow whole).

If you wish to determine your character’s height and weight randomly, use the following chart:

Sex Base Ht. Base Wt. Modifier Multiplier
Male 6 ft. 0 in. 210 lbs. 2d6 ×5 lbs.
Female 5 ft. 10 in. 170 lbs. 2d6 ×5 lbs.

Special: You may only take this feat as a 1st-level character.

Knifefighter [Regional]
Source: Player’s Guide to Faerûn
You’re an expert at using weapons in a grapple.
Prerequisite: Human, Half-elf, or Half-orc
Benefit: You can use a light or one-handed weapon to attack your opponent while in a grapple with no penalty on the attack roll. If your base attack bonus is +6 or higher, you can make a full attack with a light or one-handed weapon while being grappled, provided that you already have your weapon drawn.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.
Normal: A character in a grapple takes a -2 penalty on attack rolls.

Saddleback [Regional]
Source: Player’s Guide to Faerûn
You’ve spent endless hours learning how to handle a mount in a fight.
Prerequisite: Human, Half-elf, or Half-orc
Benefit: You can take 10 on Ride checks, even if you are rushed or threatened. If either you or your mount fails a Reflex save while mounted, you can attempt a Ride check to succeed on the saving throw anyway. The save is successful if your Ride check result is equal to or greater than the save DC. You can attempt this substitution once per round for either yourself or your mount. If both you and your mount fail a Reflex save against the same effect (for example, a fireball spell or dragon breath that catches you and your mount in its area), your Ride check result applies to both your save and your mount’s save.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

Stormheart [Regional]
Source: Player’s Guide to Faerûn
The sea is in your blood. You are no stranger to sea chases and blood on the decks.
Prerequisite: Human, Half-elf, or Half-orc
Benefit: You gain a +2 bonus on Acrobatics and Profession (sailor) checks. If you have 10 or more ranks in either skill, this bonus increases to +4. You ignore any hampered movement penalties for fighting on pitching or slippery decks, and you gain a +1 dodge bonus to Armor Class during any fight that takes place on or in a boat or ship.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.
Normal: A character moving on difficult or treacherous surfaces counts each square of movement as two squares.

For the bonus feats of races not covered here, consult the GM.

TRAITS

Each character begins with two “traits” selected from the lists in the Advanced Player’s Guide or the Grand OGL Wiki. You must choose each of the two traits from different sets.

FLAWS

You may take up to two flaws from any of 4 Winds Fantasy Gaming’s Player’s Options PDFs. If you take one flaw, you gain either 3 skill points or an extra feat. If you take a second flaw, you gain 3 skill points.

Back to Character Creation

Skills and Feats

Daggerford and the North RobertThomson